Common opening traps
You will see here a few examples
of traps in the opening. They are the best argument that in chess, you always
have to pay attention to what happens, otherwise you may lose
the game when you least expect. You will see here that there are a great
number of possibilities even at the beginning of the game.
I will only show you a limited
number of this positions (only the most common).
Scholar's Mate
1. e2-e4 e7-e5 2. Bf1-c4 Bf8-c5 Nothing
special until now. 3. Qd1-h5 Closes in for the kill! 3... Ng8-f6??
This is a very bad move. This doesn't help Black at all. The right move is
3... Qd8-e7 to protect the f7 square or 3... g7-g6 to block
to queen's path. But since none of those moves were done the queen has no
problem and :
4. Qh5-f7 . There are
several ways this technique can be applied : using a knight instead of a bishop,
moving the queen at f3 instead of h5 and so on.. Black can use this technique
as well.
Fool's Mate
This is the worst possible combinations of moves White can do! 1. f2-f3
e7-e5 2. g2-g4 And with this, White manages to completely
remove his king's defense! Black takes advantage of this and: 2... Qd8-h4
Black wins!
This is sometimes called Fool's mate; you might guess why that is!
Legal Mate
This checkmate is famous. The game was played in 1750 at Paris between the
Legal and the Saint-Brie knight. The opening is called Philidor Defense. 1.
e2-e4 e7-e5 2. Ng1-f3 d7-d6 3. Bf1-c4
Bc8-g4 4. Nb1-c3 g7-g6 5. Nf3:e5 White
sacrifices the queen! Black doesn't understand the consequences of what he
is about to do and captures the queen!
5... Bg4:d1 After this the mate will immediately occur! 6. Bc4:f7+
Ke8-e7 7. Nc3-d5! Checkmate!
A very interesting game
1. e2-e4 e7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-c4
Nc6-d4 There are many ways White can react to this move. But this
move hides a trap: if White captures the pawn at e5 instead of developing
his pieces or exchanging the knight at d4 , then he will have a surprise!
4. Nf3:e5? Qd8-g5 Now the queen has a simultaneous attack
over the knight at e5 and the pawn from g2 . 5. Ne5:f7
With this he attacks both the rook at h8 and the queen. But now Black
puts in action his surprise : 5... Qg5:g2 6. Rh1-f1 Qg2:e4+
7. Bc4-e2 Nd4-f3
And White is checkmate in a beautiful manner with etouffe mate!
As you can see, White has several occasions to avoid checkmate, but doesn't take
advantage of them due to the fact that the end result is hard to spot. For
example, White can move the queen in front of the king instead of moving the
bishop 7. Qd1-e2 . But by loosing his queen 7... Nd4:e2 and
having a week position White doesn't really stand a chance. Of course, if Black
is a beginner in chess, than White might
still go on playing, hoping his opponent will make a mistake.
A game all the way from the
17th century from the Greco collection.
1. d2-d4 Ng8-f6 2. Nb1-d2 e7-e5 3. d4:e5
Nf6-g4 4. h2-h3 As you can see White made many mistakes.
4... Ng4-e3 ! White is forced to do the following move otherwise
he loses the queen. 5. f2:e3 Qd8-h4+ And now, of course
6. g2-g3 Qh4:g3! White is now checkmated. The fact that
White made some mistakes allowed his opponent to make his ingenious moves.
A game played at the 1982 Olympics
This game was played between Nisimura (White) and Marco(Black) 1. e2-e4
c7-c6 2. Ng1-f3 d7-d5 3. Nb1-c3 d5:e4
4. Nc3:e4 Nb8-d7 Until now all the moves are specific to
the Caro-Kann defense. The next move, however, is not the usual one for this
opening; as you may guess it hides a trap!
5. Qd1-e2 Ng8-f6? Black makes the mistake White was expecting.
6. Ne4-d6 A beautiful
etouffe mate!
A trap you could use
when playing the queen's Gambit
1. d2-d4 d7-d5 2. c2-c4 e7-e6 3. Nb1-c3
Ng8-f6 4. Bc1-g5 Nb8-d7 These are the usual moves
for this opening in the Cambridge Springs version. The game normally continues
with 5. e2-e3 c7-c6 6. Ng1-f3 ..... . If a beginner who is not familiar
with this position captures the pawn at d5 he'll have a big problem
on his hands!
5. c4:d5 e6:d5 6. Nc3:d5 Nf6:d5!!
7. Bg5:d8 Be7-b4+ A good move! Now White has no other defense
than : 8. Qd1-d2 And Black wins a piece after: 8. Bb4:d2
Ke1:d2 and 9. Ke8:d8